Can casually swing around a demi-cannon with just one hand and hold back its recoil, with demi-cannons weighing in at over 2500 kg on average. I got the game 3 days ago and I finished chapter 1. Can run fast enough to not only leave behind afterimages and be too fast to even reliably keep up with, but can also create physical clones capable of combat. Yagami's Tiger style also seems to have some elements of Baji… A major innovation of Yakuza 0 is the addition of fighting styles for both Kiryu and Majima that can be switched in the middle of battle. Fighting Styles Kiryu is a skilled fighter, and now that Yakuza 0 has wrapped for him, he has come out of it a master of four distinct styles. Goro Majima is gonna live his own way.First Words of Mad Dog of Shimano, Forget money. Quickly dodged Kashiwagi's strongest punch which seemingly created a small sonic boom), Lifting Strength: Class 5 (Wrestled with Kiryu multiple times and can do the same fishing feats as him in Yakuza 0. Easily defeated a 12-year-old Ryuji Goda. A yakuza ain't worth dust without strength. User Info: OZ_Archangel. Is also an expert in disguises. At its heart, Yakuza 0 is a classic 3D brawler, where players roaming the streets of Tokyo or Osaka will encounter all manners of goons, thugs, hoodlums, and lowlifes to beat up. Much like Kiryu, he too, can easily dodge bullets and even deflect them right after the muzzle flash, as seen in his fight with Lao Gui and with Kei Ibuchi. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. It’s safe to assume it was based on wrestling with moves incorporating perhaps Muay Thai or boxing, maybe? Yakuza 0 fighting styles. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Much obliged, Sagawa-han. Capable of constantly sneaking up on Kiryu even when the latter has his guard up. I didn't expect it so be twice as longer than Kiryu's video! Probably cuz the frame rate and lack of ragdoll physics. 60 FPS, no ragdoll physics, 4 distinct fighting styles, and it just feels more solid. Slugger gives Majima a baseball bat that he can use to smash some faces and swing in wide arcs for decent crowd control. Intelligence: Gifted. Note: I clearly titled this my favorites, so expect some to be missing. Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. During story boss encounters, Majima's default fighting style when fought is the Mad Dog style, but when low on health, he enters Heat mode with another style. I think while the Majima everywhere idea was a novel concept, its poorly executed, and makes unlocking moves repetitive and tedious. Finally, Breaker is the fighting style that emerges when Majima witnesses people in the midst of a breakdancing competition. With which one(s) have you had the most fun,doesn't matter if random enemy on the map,colosseum enemies,Mr. Is very fluent in the use of weaponry, ranging from his signature demonfire dagger, to wielding a katana, a baseball bat, and so on. Can also see what weapons the enemy has with them with "Keen Eye"), Stealth Mastery (Was able to get to the location while having Makoto with him and searched by the Yakuza. He unlocks it once he completes the Cabaret Club Czar storyline. Yakuza 0’ s gameplay is fairly straightforward: go here, watch this, fight these people, rinse and repeat. The Elder Scrolls metaphysics & philosophy, Can deliver a brutal strike to the brainstem, Capable of fighting while having his eyesight hindered completely, can parry bullets from point blank range without his one eye, casually dodge them from behind by hearing the slightest click of the trigger, Can also see what weapons the enemy has with them, Was able to get to the location while having Makoto with him and searched by the Yakuza, Capable of constantly sneaking up on Kiryu even when the latter has his guard up, Can run down skyscrapers and take no damage from the fall, control his movements mid-air/jump from walls, Just like Kiryu he can slow down his perception of time when he changes his battle style, Can easily withstand hot boiling water being poured into his face without any scars, Capable of creating quakes just by releasing his power during his second fight with Kiryu, Capable of creating tornadoes with Dragon Twister, Can create clones of himself with his aura and with sheer speed, Can electrocute his enemy with Demonfire Dagger, punched him into a floor so hard that the entire hotel they were in violently shook and the floor beneath them crumbled to dust due to the punch's shockwave, Can run fast enough to not only leave behind afterimages and be too fast to even reliably keep up with, but can also create physical clones capable of combat, Quickly dodged Kashiwagi's strongest punch, which seemingly created a small sonic boom, Can casually swing around a demi-cannon with just one hand and hold back its recoil, who can stop cars dead in their tracks with his bare hands, Shook an entire hotel and destroyed an entire floor during his second fight with Kazuma in the original Yakuza game with a single punch. Initially, Majima uses a simplified Thug style against Kiryu at Sera's funeral service. Weaknesses: Normal human weaknesses, easy to anger and becomes abusive if irritated, and though he is capable of maintaining a level-headed composure when necessary, the Mad Dog of Shimano combat style unleashes it in its full potential, causing him to become severely unhinged and erratically insane, which leaves him vulnerable to losing control of his own body to his own insanity and rage, though he overcomes this by the events of Yakuza Kiwami 2 (It might also be that he maintains this persona of insanity in order to honor Nishitani's memory). Beast style is cheaper. Hello everyone, and welcome back to the Yakuza 0 Exhibitions series! Fighting is an integral part of the Yakuza series. ), but Breaker has a role against groups while Thug is a generally decent style. But then it gets somewhat hard to name some styles … I played 0 before 6 and I prefer 0. So I'll be tenacious, too. Also repeatedly fought against Saejima, who can hit this hard while having previously suffered from prison abuse and malnourishment, in many battles. Tiger is an offensive style for fighting one-on-one, whereas the Crane is a reactive style designed for dealing with groups. Also survived extended torture by Kurosawa's Omi lackeys and then fought Saejima at full power). OZ_Archangel 3 years ago #1. This time, we're doing the Master Training missions for the Thug Style. Majima's fighting ability is more refined in comparison to Kiryu's, using agile punches and kicks to take down enemies, and later in the game, string together very long combos with the "Combo Boost" set of abilities. Someone else is gon na live his own way.First Words of Mad Dog of Shimano style with (. Are considered opposites ’ s fighting style music mod have 3 of the fight styles unlocked waiting for the style! Version of Kiryus brawler + rush the trainers are all obvious and are typically Interested. 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