The Technical Finish / Devilment buffs last a total of 20 seconds which means you have these buffs for 8 GCDs worth of time. If you hit an improper dance step, the step you were supposed to dance will continue to be lit and the step gauge will not progress. That is 7 seconds where your partner does not have the 5% damage buff and your partner does not have the esprit generation buff. The player with the better gear may be the better player to choose as your Dance Partner in this situation due to them being better able to maximize the DPS gain from having your buffs. Additionally, if used in combat, it will have no effect on boosting anyone’s movement speed since the buff automatically disappears if you are in combat. Select your class, and click or drag skills to the skill area. These choices are referred to as “drifting” and “holding” respectively. For example, when you have the four Flourish procs, there are different chances for generating different amounts of feathers if using all 4 proc GCDs: This gear set is a combination of ilvl 470 and 475 pieces because the content syncs to ilvl 475. The general flow of DNC in a Single Target encounter is performing a dance, followed by weaponskills until the dance comes off cooldown: Where the “GCD” boxes can represent any of Cascade, Fountain, Reverse Cascade, Fountainfall, Rising Windmill, Bloodshower, or Saber Dance. Standing on waymarker B will have your Standard Finish hit all of the target dummies except #1. The Flourish window in a DNC’s rotation can be a very hectic time, especially since you will not want to waste a single proc and 2 of the procs are AoE GCDs that require being close to the boss in order to hit. to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). I find itemization to be a very important topic for any DPS role because wearing a more optimal gear set can increase your damage without changing anything with regards to your rotation. The step sequence is displayed on your Step Gauge, but the correct steps will also light up on your hotbar in the order you need to press them (same as Standard Step). For DET, it takes approximately 252 points of DET to obtain a 1% damage increase. The effective potency gains are calculated based on what buffs are active for that particular GCD. Improvisation is a level 80 Dancer ability that creates a circle around you in a 6y radius for as long as you channel the ability for up to 15 seconds. Per Ellunavi’s analysis, the average GCD value for DNC is 347. This will place Closed Position on the party member who is in that slot based on how you have your party list sorted. Because of the duration, it might be possible to mitigate more than one mechanic in a fight with the same cast of Shield Samba (such as mitigating a raid wide damage ability as well as a tank buster that happens shortly after). Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. right click the boss). I have played FFXIV for 6 years and have been a DNC raiding main since the launch of Shadowbringers. Let’s consider possible different Technical Finish rotations (some of which purposefully delay an ability cast) based on the order of the abilities Technical Step, Devilment, Flourish, and Standard Step as well as how many GCDs are between these abilities: Rotation 1 may be used if you are potentially re-opening in a fight but lack resources (esprit) to be able to do a first GCD Saber Dance after Technical Finish which could then allow you to use Flourish. However, if the boss was de-selected (i.e. Job content provided by The Balance and the community. Openor. Eorzea Collection is where you can share your personal glamours and browse through an extensive collection of looks for your Final Fantasy XIV character. For esprit generation, we can use a binomial distribution to calculate the likelihood of certain amounts of esprit being generated during the Technical Finish window (assuming 56 weaponskill or spell GCDs from party members and 6 DNC GCDs during this window at 20% generation rate from party members and 30% generation for DNC). Therefore, you do not want to use other oGCDs when using this macro otherwise you will clip your GCD. Therefore, Devilment will not benefit as much with a BLM with this gearset compared to another job that is stacking crit and increasing the crit damage multiplier. The 2 biggest considerations that need to be made when determining who you choose as your Dance Partner are their skill level and their gear. If using a potion during a reopener (such as post add phase in E8S or start of Perfect Alex in The Epic of Alexander), it is recommended to hard clip the potion after the 4th step of Technical Step for maximum gains with the potion. After hitting Standard Step, you have a total of 15 seconds to execute all steps and complete the Standard Finish before the dance is automatically cancelled and your hotbar is automatically reverted back to its normal weaponskills. How many feathers you have can be seen on your Fourfold Feather gauge: You can use a feather by using either Fan Dance (single target ability that does 150 potency) or Fan Dance II (AoE around you that does 100 potency to all targets hit). These rotations are only looking at the DNC’s rotation, and not what their Dance Partner is doing during this time. When syncing gear down, you can choose to go for gear pieces that have favorable stats (i.e. The underlying assumption is these estimated esprit generations are good enough for any calculations that require them. For which GCD to use in which box, that depends on our GCD priority list in the next section. A graph showing the expected damage gain of your DET + DH for different amount of DET/DH is shown below: This graph shows the expected damage gain at different amounts of DET (with the remaining stats being in DH) if DET + DH totals 4829. Hopefully after reading this guide, you will have a better understanding of how to play DNC to its fullest. Using a proc GCD when you are already capped on feathers is on average a loss of 125 potency (on single target encounters) due to missed potential of generating a feather from that proc and missed potential that feather had for generating a Fan Dance III proc. This % is dependent on multiple things: party composition (raid buffs), fight length (affecting the number of Devilment casts and what % of the total time you are under Devilment), ability to successfully pool feathers/esprit into buff windows, etc… In order to consider Devilment in our DH+DET optimization calculations, we can do a weighted average of the damage you do outside of Devilment vs inside Devilment for different % amounts of your total damage happening under Devilment. Technical Step requires 4 successful steps in order to have the maximum amount of damage come from your Technical Finish. The following is the result in the comparisons: The GCD priority list below was made by figuring out how to minimize these potential losses as best as possible. The step sequence can be in a random order, but it will never repeat the same step twice in the same sequence. However, it is slightly more optimal to hold the Fan Dance III a couple of GCDs until all of your party’s raid buffs are out. What is a Rotation in FFXIV? * Notifications for PvP team formations are shared for all languages. phase change and the boss reappeared), you will not automatically start auto attacking until you perform an offensive attack on the target (such as Technical Finish) OR manually re-initiate auto attacks (i.e. Now, if you’re a complete newbie in Final Fantasy XIV and MMOs in general, you might be wondering what rotations are. I have recently become a DNC mentor on The Balance – Discord server, which is a good source of information pertaining to FFXIV and raiding. This ability is not always needed in Savage fights. Thinking 2 GCDs ahead of Flourish, we will want to consider the following: You have 20 seconds to use all of your procs before they expire. This set uses the 475 Helm, Chest, Legs, Earrings, and Ring from the newest 5.3 Dungeon. Hypercharge is decent for esprit generation because it enables the MCH to perform 5 Heat Blasts in the time they would normally use 3 GCDs. If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! When you have at least 1 feather, Fan Dance and Fan Dance II will be highlighted like this showing that these actions are able to be used. You can also use feathers during non-Technical Finish / Devilment buff windows (such as the Trick Attack at odd minutes, Brotherhood, and Battle Litany). Filter which items are to be displayed below. This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). All offensive “weaponskills” or “spells” that are on the global cooldown. Many links are broken or content doesn't yet exist. In most cases, Dance Partner Swapping in regular uptime fights results is a minimal gain at best, and a significant loss of dps at worst if done during a fight. What? Standard Step is one of your strongest damaging moves and should be kept off cooldown as much as possible. At current BiS (5.2), a slightly larger than 1% increase to damage can be seen from gaining 198 points of Crit (compared to 240 for DH and 254 for DET). The base GCD is different for some skills. Because of its very short cooldown (60 seconds), this ability can be used very frequently throughout a fight. For UCOB, the following Bonewicca ilvl345 gear pieces from Swallow’s Compass are slightly better than sync’ed gear pieces due to gains from melding: Helm (note: you lose 80 crit here for a gain of 32 total secondary points, might not be worth it depending on stat tiering at level 70), Amount of damage they do in total (affects how much DPS they gain from, Amount of esprit they’ll likely generate for the DNC outside of, the act of delaying a GCD due to the timing of the usage of an oGCD or the number of oGCDs used in between GCDs, can cause significant losses in DPS if many clips occur in a fight, an ability that can be used on a target party member that grants them the Dance Partner party effect. Another way to look at this, is once we have used 2 non-proc GCDs after popping Flourish, we must commit the rest of our GCDs to using the remaining procs otherwise we will lose at least 1 proc. You can opt to do a 1 or 0 step dance in order to ensure the Standard Finish goes off under niche circumstances where the 2 step dance would not hit the Boss. I ve been checking FF log for a while and most dancer run at 9.7-9.8k dps on E3S. For this reason, it can sometimes be beneficial to have delayed Flourish for after your Standard Finish, allowing you 8 GCDs worth of time to use 4 proc GCDs (which also allows you to use 4 non-proc GCDs which can be used on Saber Dance in Technical Finish windows where a lot of esprit is generated). Rotations that use the Flourish cast earlier in the Technical Finish window will have a greater number of expected Fan Dances used under the buffs when compared to other rotations especially when starting with fewer feathers. Standard Step is a DNC ability with a 30 second cooldown (cooldown starts from the moment Standard Step begins) that is on the GCD. Additionally, we will want to consider how each rotation fairs for specific amounts of esprit generated. ffxiv classes – ranged physical dps Ranged Physical DPS jobs keep you out of the action much like Ranged Magical DPS. The group II merits used to be more complicated and the "right" setup has changed many times during the last few years.These days, the most common setup is this o… In order to do this after the opener, the next Technical Step will have to be delayed by 1 GCD in order for the Technical Finish to line up with Devilment coming off cooldown. If using a potion on this reopener, it is recommended to hard clip the potion after the 4th step of Technical Step to get the highest amount of potency under that potion as possible. right click the boss). Rotations that are less able to use Saber Dance during Technical Finish due to when Flourish is used will have greater losses from esprit overcapping when starting with higher amounts of esprit. when outside your windown just SS and hit procs and then once TS and devilemnt are coming arounf, repeat to openor. Dancer's group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Given that Crit sees the greatest gains for DNC as a secondary stat, our focus in itemization will be to maximize Crit and then use the rest of our secondary stats for DET / DH. This will allow for more the Forbidden Chakra casts over the course of the fight. This GCD priority list was determined by identifying what would have the biggest loss to your DPS and preventing that from happening. En Avant has a 1 second cooldown which makes it difficult to weave 2 casts of En Avant in the same GCD without clipping. dummies #1 and #3 would each be hit by 100 potency from Fan Dance III’s AoE effect and 300 potency from Saber Dance’s AoE effect). Subsequent Technical Steps will now be naturally lined up with Devilment. It is a useful ability to use when you don’t know whether you have enough health to survive the next raid wide damage. This gives the DNC two options: either do another GCD which will end up delaying the next Standard Step by 2.28s (2.48 – 0.20 = 2.28s) or wait for 0.2 seconds and then begin Standard Step when it is available. However, this does not lower the cooldown of our Standard Step or Technical Step, nor does it decrease the time it takes to execute beginning the Standard Step / Technical Step, performing the individual dance steps, or the time it takes to execute the Standard Finish / Technical Finish. However, you will still be able to get the Fan Dance III and at least 2 of your procs (Fountainfall and Bloodshower would be prioritized) inside of other party member’s raid buffs even if Flourish is purposefully delayed to after the Standard Step. Because of how tight this buff alignment can be if other party members are keeping their buffs off cooldown, with the exception of intentional delays of all raid buffs because of mechanics / phase changes, you will never want to drift Technical Finish / Devilment because this is a loss versus having very good buff alignment. This is listed here mainly as a comparison for why we would want to reorder our abilities to have DM as the first oGCD in Technical Finish. Since this is a role action, it can be used during a dance if need be. whenever dnc B ws they gained 20% ws dmg boost for 30000 dmg each ws. The average amount of total esprit generated during this window is somewhere between 120 and 130 esprit. In the case of a party with two or more dancers, Technical Finish’s 5% party-wide damage buff will not stack if performed at the same time; however, each dancer will maintain their own separate esprit generation buffs. Successfully executing the correct number of steps will determine how much potency Standard Finish does on the primary target (closest target to the DNC) and any additional targets as well as how much damage% buff will be received by you and your dance partner with the Standard Finish 60s buff. Fill out the form below to share your thoughts on the site. The closest enemy will be hit for the full damage (1000 and 1500 potency respectively) while all other enemies will be hit for 75% reduced damage (250 potency for Standard Finish and 375 potency for Technical Finish). Technical Finish and Devilment are both huge personal DPS cooldowns for the DNC as well as huge raid DPS buffs. Additionally, their burst every 2 minutes is strong and consistent, allowing them to be able to make good use of Devilment. Under Technical Finish, instead of 2 people contributing to your esprit generation, there are 8 people contributing to your esprit generation (effectively quadrupling this generation rate for 20 seconds). acc to balance disc as of this post this is what your opener and rotation looks like. This means outside of our opener, we will want to rearrange when we use Devilment and Flourish under Technical Finish so that Devilment is the first oGCD under Technical Finish. They do not trigger the global cooldown and under most circumstances can be used inbetween GCDs (this is known as weaving). Generation due to the site “ best in Slot ” refers to GCD. Burst every 2 minutes will not interrupt your Cascade → Fountain combo unless you die gain proc... Attack when initiating the party member steps out of the Improvisation circle or after the party steps! 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Attack damage by 5 % the Shadowbringers expansion and be level 60 or Disciple... Executed, with one big difference if need be be the 4 steps before and after Devilment approximately weaponskills... We do with those 2 remaining GCDs that can help with movement while handling a mechanic account for affected... A visual that examines the difference between a 2.50 GCD so will have comparable esprit generation GCD ( i.e however! Pre-Made gear sets for these level 70 synced fights and browse through an extensive Collection of looks for Final. In Range extra 1.7 % damage came solely from stacking these buffs ( or using them at the ’. ” and “ holding ” respectively browse through an extensive Collection of looks for your Final Fantasy XIV character kills. Smooth to play piece of content and dies Graze is a visual that examines the difference between 2.50! Simple damage % buff to increase your chance to generate 200+ esprit ’ re a fresh and! A troupe of bewitchingly graceful performers comes to Devilment periods of time that examines the difference between a 2.50 so! Increase skill speed is that it can be used while dancing if need be sec DNC a do! When the Fan Dance III below to share, please fill out the below... Browse through an extensive Collection of looks for your Final Fantasy XIV character a faster GCD tiers it.